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Communicator Initialization and Destruction

Creating a Communicator

You create a communicator by calling Ice.initialize, for example:

TYPESCRIPT
import { Ice } from "@zeroc/ice";

await using communicator = Ice.initialize(process.argv);

This initialize overload accepts the argument vector. The function scans the argument vector for any command-line options that are relevant to the Ice runtime; any such options are removed from the argument vector so, when initialize returns, the only options and arguments remaining are those that concern your application. If anything goes wrong during initialization, initialize throws an exception.

In a browser application, you should call the initialize function without the argument vector.

Communicator implements the asyncDispose method. This allows you to create and cleanup your communicator with await using as shown above.

Initialization Data

During the creation of a communicator, initialize configures a number of features that affect the communicator's operation. Once set, these features remain in effect for the lifetime of the communicator, that is, you cannot change these features after you have created a communicator. Therefore, if you want to customize these features, you must do so when you create the communicator.

The InitializationData class or struct holds all the features (or options) that you can customize when you create a communicator.

See Also
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