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Fields

Syntax

A field is defined as Type name, where Type is the field's type and name is the field's name. For example:

CODE
string name;
ByteSeq image;
Fruit fruit;

Each field definition must be followed by a semicolon. You can define several fields on the same line if you wish, as in:

CODE
struct Point { int x; int y; }

The type of a field can be a basic type, a user-defined type, Object* (an untyped proxy), or Value(an untyped class instance).

Nullable and Non-Nullable Fields

Fields with proxy and class types are nullable. Optional fields (presented below) are also nullable. All other fields are non-nullable, meaning they must have a value when transmitted through Ice.

CODE
struct Example
{
    int count; // must be set
    Greeter* greeter; // proxy type, so it can be null
    Node node; // class type, so it can be null
}

Optional Fields

A field of a Slice class or exception may be declared as optional to indicate that a program can leave its value unset. Fields not declared as optional are known as required fields; a program must supply legal values for all required fields.

Each optional field must be assigned a unique, non-negative integer tag:

SLICE
module M
{
    class C
    {
        string name;
        bool active;
        optional(2) string alternateName;
        optional(5) int overrideCode;
    }
}

It is legal for a base type's tag to be reused by a derived type:

SLICE
exception BaseException
{
    optional(1) int systemCode;
}
 
exception DerivedException extends BaseException
{
    optional(1) string diagnostic; // OK
}

The scope of a tag is limited to its enclosing type and has no effect on base or derived types.

You can mark any field as optional, except if the field’s type is a class type or a constructed type that holds a class type. At the field level, optional and class are incompatible.

Optional fields and required fields can appear in any order in your class definition. You can also assign tags in any order. For example:

CODE
class UnusualButValidPerson
{
    optional(5) string nickname;
    string name;
    optional(0) Date dateOfBirth; // Date is a struct
    string currentAddress;
    optional(123) Fruit favoriteFruit; // Fruit is an enum
}

Default Values

You can specify a default value for a field that has one of the following types:

For example:

SLICE
struct Location
{
    string name;
    Point pt;
    bool display = true;
    string source = "GPS";
}

The legal syntax for literal values is the same as for Slice constants, and you may also use a constant as a default value. The language mapping guarantees that fields are initialized to their declared default values using a language-specific mechanism.

You can declare a default value for optional fields just as you can for required fields:

SLICE
class C
{
    string name;
    bool active = true;
    optional(2) string alternateName;
    optional(5) int overrideCode = -1;
}

An optional field with a default value is considered to be set by default.

Language Mapping

A Slice field maps to a JavaScript class field with the same name. The type of the JavaScript field is the mapped Slice type.

For example:

CODE
class Address { string city; }

sequence<Address> AddressSeq;

struct Person {
    string name;
    AddressSeq adresse;
}

Generates the following JavaScript code:

JS
M.Person = class {
    constructor(name = "", address = null) {
        this.name = name;
        this.address = address;
    }

And the corresponding TypeScript declarations:

TYPESCRIPT
export class Person {
    constructor(name?: string, address?: M.Address);

    ...

    name: string;

    address: M.Address | null;
}

Optional Field?

Slice Field Type

Default JavaScript Value

No

string

Empty string

enum

First enumerator in enumeration

struct

New instance created with no argument

Numeric

0

bool

false

sequence, dictionary, class, proxy

null

Yes

Any

undefined

See Also
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